Heavenly Sword

Wednesday, January 9, 2008



From Sony Computer Entertainment

The Heavenly Sword itself can transform into three distinct weapons, each with its own accompanying fighting stance used by Nariko to vary combat styles.
The combat engine can scale up from sophisticated one-on-one encounters to one-on-many, where enemies employ intelligent squad-based dynamics, right up to combat against battalions pushing real-time gameplay and (AI) to unprecedented new levels.
The physics-based combat allows players to sweep debris against opponents, kick tables to halt an oncoming surge of fighters, smash the enemy into the scenery, or throw bodies into other enemies using “aftertouch” controls.

I never intended to buy Heavenly Sword based on its mediocre reviews on many gaming sites, but ended up getting it as a gift. Before that, I had downloaded and beat the demo a few times. And then I played the game in all its glory in 1080p with my brand new HDMI cable. The visuals are absolutely stunning, and the high production value is immediately apparent. If a launch title can look this good, then the future of the PS3 looks very promising. More often than not, I found myself hanging around after clearing an area just to admire the beautiful environments.

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